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0x10h 4 in 2010

  2010-01-09 - 2010-01-10. 0x10h 4 - It's time to Duel !
This time, Martin and I made Fists of Fury: Fight Hand in Hand against the Terror of Evil! With Guns! Equivalences with real existing persons are just due to the artist sleeping at night :/

Right now, I have no screenshooting tool installed and I don't like using Copy&Paste in MSPaint, so I wait until Martin makes some and I'll just steal those :)

The game can be downloaded here: self-extractor

Again thanks to the creators of HGE and Box2D. Without those libs, Fists of Fury wouldn't have been possible over night. But with a more bugfree Box2D, it would have been simpler...


0x10h 3 in 2009

  2009-01-10 - 2009-01-11. 0x10h 3 - Teh Institution in overnight game contesting went into round 3 - and we ate a lot of meat again. :)
Ballistix - if that name doesn't explain to you what our game is all about, the title screen won't do it either. Giraffes are in Hell and spit skulls into red baskets to pwn each other.
Behold!

2009-03-08: I uploaded a modified version using a new MInput Library. Now you can play by keyboard, multiple gamepad/joystick settings, even with multiple usb mice.



The game can be downloaded here: self-extractor

Again thanks to the creators of HGE and Box2D. Without those libs, Ballistix wouldn't have been possible over night.

Photos and Videos of the event taken by myself and my cell phone camera ...


Dusmania 10 in 2008

  2008-07-19 - 2008-07-20. Dusmania. Again! The quality of the overnight contest games rises noticably every year. Also checkout the Dusmania homepage which will link all the entries for you to download.

This year, both Martins and me created a Killer Robot game. It's like a beat'em up with a physical twist: Instead of fighting people you control the four arms of a robot and try to push your enemies out of the fighting arena. Great fun! The original version for the contest relied on game controllers for the input. 4 players were able to play against each other simultaneously. However, after the contest, we decided to add 2 player keyboard controls as well so more people can try it out. And here it is:



The game can be downloaded here: game

Again thanks to the creators of HGE and Box2D. Without those libs, Killerrobots wouldn't have been possible over night.


0x10h 2.0 in 2008

  2008-05-24 - 2008-05-25. The second incarnation of 0x10h was a great success: A larger room with projects and cameras, even more participants, lots of bbq, and most important of all: a lot of finished games!

Again, Martin and I participated together and created Hanno's body inspection. The game idea is related to Katamari Damachi - but this time in 2D - and in Hanno's body - which gets inspected by me. You roll around with a ball and collect all sorts of things. Doing this increases your size so over time you can collect bigger and bigger things.



The game can be downloaded here: game


0x10h 2007

  2007-12-27 - 2007-12-28. The first incarnation of 0x10h - a newly established overnight contest with a duration of 0x10h :). Hopefully there is more to come.

Here is our entry for the contest: It's a multiplayer ball game reinterpreting soccer. Up to 8 players can compete in two teams.



The game can be downloaded here: game

I captured the intro speech with my cell phone ... 0


Dusmania 2007

  2007-08-04 - 2007-08-05. Funny like the year before. A lot of interesting people and projects to see. I captured the plan for the project presentations with my cell phone. The actual plan was different though :)

Like the year before, I participated in the overnight contest - this time together with Martin from www.gamedev.de. We built a multiplayer version of tetris where both players move the blocks in the same field:



The game and the source code can be downloaded here: game source code

I also captured a bit of the presentations of the overnight contest - with my cell phone, so the quality is perfect: 0 1 2 3


Dusmania 2006

  The first time I attended the Dusmania. After the event was nearly canceled because of to few registrations, the Dusmania 2006 was great after all.

Together with Hanno from the SPS Darmstadt we managed to convince an army (really an army, like 5 !!!) ideling artists to make graphics for an overnight contest game. Due to Hanno's influene, the game turned out to be rather bloody:



Surprisingly, we won the 2nd place of the contest with this game.

The game can be downloaded here, source code included: download




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